Hoi4 convoy escort fleet. You can make one huge task fleet of escorts across every zone you want trade to go through. Hoi4 convoy escort fleet

 
 You can make one huge task fleet of escorts across every zone you want trade to go throughHoi4 convoy escort fleet  Revealed:

Admiral Traits. You don't need air support you don't need bigger navy. This scales [hoi4. My reserve fleet is everything else and sits in port so I don’t waste gas driving the slow WWI-era gas-guzzling battleships around that are too slow to join a combat but will bankrupt. I usually do the same fleet, so the fleet is 1 massive strike fleet and 9 solitary patrol ships. It's a very situational option, but worthwhile in my opinion. Convoy escort mission efficiency is purely #of escorts versus #of convoys in the seazone. In 1. That's it. Since the AI has a tendency to convoy raid in shallow waters, detecting subs wasn't much of a problem for me. Convoy raiding efficiency is calculated as follows (excerpted from the Wiki): Each raiding task force can only efficiently cover 1. Navy is all about attacking and defending convoys. You will require a repair haven and some sort of sub scouting to detect incoming fleets so you can move off the convoy route till the strike fleet goes back home. I think putting a few light cruiser with radar and scout planes into the convoy escort fleets would work well enough instead of putting radar on destroyers, though I haven't really played enough against strong sub-fleets to evaluate it. CE: Escort Carriers can be made using the 1936 hull with basic engine, a single hangar, and possibly 1 AA module. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. 60 attack will one shot convoys if they land a hit. Strike fleet - Strike Force:: 4 CA, 4 CL, 8 DD set to med risk - not as fast as raiders, but with more battery's/guns/torps/AA. Could be escort carriers matched with old and new BBs The US Navy is stacked in the beginning of the game. 0 unless otherwise noted. So I have a Fleet with eight task forces of different types, both subs and surface ships. The finisher tech "Sea Lane Defence", on the other hand, affects the "Escort Convoy" mission that you can give to fleets, which is pretty much useless--don't research that tech. In just 3 areas off the English coast. Coastal Defense is like the strike forces, thou focus on your home. Escort group. These are “Fleet in Being“, “Trade Interdiction” and “Base Strike”. Regardless everytime i tried it,, a big UK fleet obliterates my navies. Convoy escort: Pretty self explanatory. Open settings menu. Puppet and annex to get the fleet. Once UK had no more oil I moved in and sunk the entire fleet. We’d. A single task force of 12 ships can participate in only one battle at a time. . you can do convoy escort with destroyers and keep your main fleet nearby in strike force or whatever its called Reply reply urza5589 • My problem is not them getting sunk, it's just. However, in reality CVEs and Spotter planes offered both some detection and some kill capability (unfortunately you cannot give your CVE aircraft manual orders while they are on a Convoy Escort mission, or any other mission). This has a chance to damage ships over time. I created a fleet with a single task force of destroyers to do convoy escort missions in the Mediterranean sea zones. Worst hull, worst engine, worst gun, no torpedoes, maybe a cheap aa (it adds 90 + 2% to production cost, so only if you are really worried about plane attacks). So! (2. From there, put your naval factories on a carrier, sub and destroyer. It just so that if you set your main battle fleet to convoy interdiction your main battle fleet will trigger the enemy convoy escort and just sink them immedeatly since those are weak in comparison. Big battleships and battlecruisers still have their use but after WWII they were phased out due to the massive advantages carriers had over them. Content is available under Attribution-ShareAlike 3. Convoy escort and/or patrols. e. The +% sub visibility can spell the end of a sub task force. My fleet instantly disengages, leaving my convoys to die. Edit - Your starting battleships can make a second strike force for naval invasion support and mopping up fights. That's all you need for convoy escort. You will catch and scare enemy convoy raiders this way. Controversial. Typically performed by Destroyers. Typically, raiding fleets won't be set to engage escorts, meaning subs will avoid attacking convoys if your ships are around. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or. Go to hoi4 r/hoi4. You want to keep them at least smaller than twice your enemy's convoy escort fleet size. A single task force of 12 ships can participate in only one battle at a time. if you take the Med and cut it off then you are in the clear. Hope this helps!Wait untill plan is ready. Reply. It's not just submarine 3s but you need sub 3 tech to make it happen. 10 CAS per carrier. Use naval bombers. Polysci123 • 9 mo. Go to hoi4 r/hoi4 • by. When you enter Naval Doctrine in Hoi4, 3 different options appear. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. And of course aircraft carriers if you can afford them. In the Sea of Biscayne a fleet with 4 task forces is only at 3-11% yet it says escort presence in area is 85% that's 32 ships in a single sea region with naval bombers also there. This doesnt make sense. all in all one task force for me is about 25. The long and short of it is heavy surface raiders are very easily countered by just adding more escorts to your convoys. Ten groups of seven maximizes the admiral trait buffs. But it keeps the focus on the direct military conflict. So I've been reading about WW2 navies and it seems to me like a class of ships called 'Destroyer Escorts' are not in the game. But if you really want to use DDs, 1-2 depth charges, max sonar/radar/engine, cheapest gun. r/hoi4. When assigning a fleet to convoy escort duty, does convoy escort duty protect only the one nation's convoys or all faction members' convoys? In the air. Operating in squadrons of 6 on convoy escort. For patrols, I assign (2) CL and (4) DD. Choose a mission for the fleet (submarines, for example, are best used to interrupt convoys), and then right-click on up to three contiguous sea zones, i. It also provides excellent AA cover for itself and other ships in the fleet. Pull your strike fleet back if your BBs have been lost or are being repaired. How effective enemy escorts are depend on how high their escort efficiency is, the higher, the quicker the escorts will come to aid the convoy. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Invasion support: 2-4 BB, 2-4 CL, 4-8 DE set to med risk I'll throw in an old CV or CVE w a Ftr/CAS mix and pray they figure out what to do. With your air wings you need them on naval strike and the assigned regions where the naval invasion will travel through. Randomnoob1111. Submarines are a different story. Such a fleet would drink lots of fuel. You need to protect your convoys for trade, supply, and invasions. . I assign the largest task force as a fleet in being with the Strike Force order. Any decent player or AI will always have a cruiser/destroyer screen to protect the cv/bb. Jays298 Lt. In 1950+ I tagged switched to Japan (which had something like 1k ships according to their naval overview) and all their ships were seemingly set to convoy escort or strikeforce. Currently I have a fleet of just over 200 ships on convoy escort in the seas that the transports pass through and the Japanese only have a fleet of around 18 patroling those areas. When making fleets set required amount of those icons to refill the fleet by default when they are ready or if the task force lost some ships that needs to be replaced. I get the message as well, and I get it while playing USA with one 1 of 2 groups in the eastern seacoast adjacent regions (Newfoundland Sea, Eastern Seaboard, Florida Coast) on a convoy escort mission. Q&A. I have 6 convoy escort task forces, each with one CL and 6 DDs escorting through 6 sea zones, and my escort efficiency is in the single or low double digits. Developed by the esteemed minds at Paradox Interactive, this latest installment of the beloved series aims. Once the task force is in. Help! I'm playing as Britain going for world domination. Usually I'll set up my navy into 4 fleets: stationary sub scouts, convoy raiding subs, convoy escorts (DDs and CLs with depth charges), and battle fleet. Typically performed by Destroyers. 4 carriers, 2 battleships, 30 heavy cruisers, 30 light cruisers and 120 destroyers (aside from the italy starting fleet. 3 getting max convoy escort efficientcy is more important as it will reduce the numbed of times their subs can attack your convoys. The big ships in Strike Forces remain in port until a fleet it detected, then they charge out to engage it. Split off 100 screens, split 3 times, split the two largest units again, assign a spotter admiral. Report. 5 production per day. It'll be very annoying, but all you need to do is take France out (ally with Germany) and then follow the same steps. 1 update. r/hoi4. You want to spot something, or you want to boost gun attacks with radar 3 or 4. If you're a major naval power, you can use carriers too, in. 9. Subs are great for convoy raiding and convoy escort, but stick to naval bombers if you want something hard to hit that can take out capital ships. Hulls are the foundational component of ships, and are unlocked through research. Few naval invasions expected): Choice 1: Undersea. ago. New. Now just wait for a series of decisive battles which you should have success in. so if your task force enters the battle to stop the subs but isn't large enough to cover the convoy fleet you can still get torpedoed before the subs fall back when a ship with sub. Make sure to send the strike force to a. The finisher tech "Sea Lane Defence", on the other hand, affects the "Escort Convoy" mission that you can give to fleets, which is pretty much useless--don't research that tech. Convoy raiders should be small groups. You should get subs 3s over sub 1s because sub 3s have a slot. One just stripped basic I. Again, before the meta changed in the game, most players would usually choose “Base Strike“. If you are a major youll have a few task forces with your big boys + screens for strike forces, some LC + destroyer task forces for patrols, and submarines for convoy raiding. Hi, I'm looking to edit one of my ship design firms from coastal defense designer to escort fleet designer. AA cruisers and destroyers are absolutely the meta. Commanded by a rear admiral, a six ship fleet has 2-3 capitol ships and 3-4 escorts. These range from simple patrol missions to convoy escort duty. The DD3 have 3xDC3 and the best sonar, their task forces are set to EALR and as a Strike Force. Small groups of destroyers with the smallest gun, best sonar and best depth charges on Convoy Escort. Once the amphibious invasion is started, then the ships will leave port and travel with the troops. If the enemy is utilizing naval bombers, it would be prudent to. Assign a surface fleet as a strike force to assisted the subs. . It can also be very effective to make groups of gunboat DD/CL's just to go and start fights with convoy escorts. Still, cheesing the AI dumbness and stealing their fleet on. It is possible that the enemy raids a different sea node and thereby destroying your convoys. The system also allows you to build a number of ship classes that have been requested a lot, without having to add new subtypes. - The submarines spam is amazing for singleplayer is low effort, effective and pretty set and forget. Later on if you get into a war you should split off at least one strike force and smaller convoy escort and patrol task forces. Escort fleet: this is for antisub warfare, I think around 8 dd's per taskforce usually works pretty well, if you feel like you dont have enough for the war though you can make them smaller, because with patch 1. Trade Interdiction. So I have a Fleet with eight task forces of different types, both subs and surface ships. For organisation and control, the navy is divided into one or more fleets. First you send a few iron coffins on mission to get engaged and while the brits are busy sinking you you send the main fleet as escort for your landing party. all in all one task force for me is about 25-30 ships and i have like 10 Task Forces for 1. Go to hoi4 r/hoi4 • by. r/hoi4. Mines sweeping. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. When you lose convoys you are told what sea node they are from. Note that fleets on convoy escort also show up in the “patrolling the coast” box, and these fleets do not get involved in a battle between friendly raiding fleets and enemy patrolling fleets – so if a battle starts between the 35-strong British raiding fleet and the 60-strong French patrolling fleet, the 100-strong British fleet on convoy. Stripped-down light cruisers with the cheapest gun, best engine, best radar and as many plane catapults as you can fit on "Never Engage" and Patrol. I've seen a battlegroup of just 2 Carriers with screens completely annihilate 15 convoys in one go. Conclusion. A. You can look in the hoi4 defines for "SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS" and will see that it equals 3. Right now the convoys do seem to travel as a convoy, based on using only air raid I noticed that a trail of air raids would generate from one group of ships as it moved through a seazone. Strike Group/Bombard Group. I've. You don't have to make fleets for specific taskforces, you make fleets for regions and then put taskforces in to them that you want to operate there. Historical convoy raiding with the pocket BBs, task forces of 10 Subs (convoy raiding), rest was split up into 2 task forces to patrol the open water and engage the smaller fleets. Therefore, I want to take a major fleet, involving all types of ships, and base it at one of the ports on the North African coast. 6 showing on details shows 28. As for convoy/escort building, I have a few approaches as the UK, for example: 1) Don't build any and manually cancel/reset resource/supply convoys as needed. Generally in MTG you wipe out the bulk of a nations fleet using a decent deathball strike force, then once its dead it is purely subs left raiding for them, so after the main fleet is dead or severely crippled, split off a number of your destroyers into convoy escort stacks, much like how you split off your destroyers to patrol (or you could. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. Convoy Raid: Specifically target enemy convoys with the chosen task force. Otherwise they stay in port. My patrol flotillas have 10 DD and 1 scouting cruiser, I build a handful of escort flotillas for convoy escort/sub hunting, and each battle fleet is usually 4 CV, 5 BB, 6 CA, 2 scouting cruisers, 12 CL, and 50 DD. Then once you maintain high efficiency comfortably (convoy use should sky rocket when USA enters war, so wait until then for sure, also to gauge USA escort effectiveness and contribution), then upgrade escorts in a rolling method (say 1 TF at a time, if you have 10 TFs) to max radar/sonar/DCs and create HK groups - HK Patrols. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. It is OP against nations like Japan or the UK. Just add as many torpedoes as you can and organise them in groups of ten or five. Target cost is in the 10-12k range. (CVE supported this more often than Fleet Carriers), convoy escort. If the escorts get assaulted, your main fleet on regular patrol should detect the fight and auto join. Set your older subs on patrol, engage at low risk, so they won't fight. Any enemy submarine fleet can find themselves quickly being sunk by an enemy carrier strike force due to their low air defence. I have a good time use a big escort TF as Italy and cover 3 sea zones. nice 3 year necro, ♥♥♥♥♥♥♥. ASW/Convoy Escort task forces are 5 ASW-specific DDs and for the UK, I usually use my DD1s as ASW/Convoy Escort and leave my better DD2s for the surface combat. I believe that the convoy mission will tell you how many ships you need to properly cover the route, however researching the center path in fleet of being doctrine will let your escorts require less ships. 6-8 CA. I have tried convoy escort, convoy raid, patrol coast. This fleet will then carry out that mission over these areas. I personally like 3 crusiers as that is small enough to lure in your enemy into battle, but will also survive long enough for your main fleet to arrive. 0 "lowered screen ratio for navies from 4 to 3". 7 Minesweeping.